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Before starting the arcade I headed down to the beach and gathered a bunch of source material for reference which can be seen below. I then began blocking it out and once complete starting adding the assets from the other artists. The environment consists of a mix of hand made assets as well as some megascans. This was because we only had a small turn around time on the project and it did not make sense to spend days on things like trees when we had megascans to hand. 

I made the decision to create a vast arcade with plenty of different angles for the artist to pick from when shooting. Even though there was a bunch of stuff that didn't make it to the final film I believe it was still a good idea as it gave the artist more freedom.

This project (both the pier and the arcade scene) was completed in 7 weeks. This included everything up to and including the final renders of the movie.

I used Unreal 4, 3ds Max and Substance Painter for the art.

I shot the volumetric capture using 4DViews system running HOLOSYS software.

 

Reference Images

 

Reference Images

 

Reference Images

 

Reference Images

 

My Assets (Engine Render)

 

Wireframes And UV's

 

Reference Images

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

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