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I created this project for my one of my final submissions for second year of University. I was required to create a character fully rigged and animated using motion capture data, as well as a full real time environment to go with it.

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During this project I used 3DS Max and Zbrush for modelling and sculpting as well as Substance designer and Painter. The final scene was rendered out in UE4.

 

This project took roughly 200 hours for both the character and environment from start to finish.
 

My Assets Wireframes

 

My Assets (Engine Render)

 

Trees Low Poly

 

Trees (Engine Render)

 

My Character Wireframe

 

My Character High Poly

 

My Character UV's

 

My Character (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

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