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During my time working at the Centre for Creative and Immersive XR I had the opportunity to work on  multiple client projects in and around Portsmouth utilizing various forms of Extended Reality. My role within this projects has predominantly been that of a level designer and environment artist for the creation of assets or scenes, however I have also had the opportunity learn and improve my technical skills in other areas related to Extended Reality too.

After moving over to Metaverse-VR I have continued to work in the XR space to create simulation and training based products in VR.

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Client: Aspex Art Gallery

Summary: A Film Primarily Shot IN UE4 Using Virtual Environments As Well As Motion Capture, Volumetric Capture And Smart Stage Technology.

Involvement With Project: Level Design, 3D Modelling, Volumetric Capture

Project Length:  8 Weeks To Complete Both Environments For The Project

Engine:  Unreal Engine 4

Modelling Software: 3DS Max, Zbrush

Texturing Software: Substance Painter, Substance Designer

Client: Spinnaker Tower

Summary: An AR app that allows users to scan markers and see historic events that happened through the windows of the tower.

Involvement With Project:  3D Modelling

Engine:  Unity

Modelling Software: 3DS Max

Texturing Software: Substance Painter

Client: University of Portsmouth Fashion Department

Summary: A short video shot for graduate fashion week including volumetric data, virtual environments and smart stage technology.

Involvement With Project: Level Design, 3D Modelling, Volumetric Capture

Project Length: 1 Week

Engine:  Unreal Engine 4

Modelling Software: 3DS Max

Texturing Software: Substance Painter

Summary: Some of the work I have completed to date using volumetric capture

 

Client: The Mary Rose Museum

Summary: Multiple applications of tech, including a holofan with an image of the boat, an interactive movie using leap motion and a VR version.

Involvement With Project: Using hand scanners to scan assets and retopologize for use in VR.

Engine:  Unreal Engine 4

Modelling Software: 3DS Max

 

Client: Gosport Borough Council

Summary: An AR app that navigates people around Gosport showing key points of interest and adding intractability

Involvement With Project: 3D Modelling, Volumetric Capture

Engine:  Unreal Engine 4

Modelling Software: 3DS Max

Texturing Software: Substance Painter

Summary: The work that I have completed to date for the smart stage

Involvement With Project: Level Design, 3D Modelling, Volumetric Capture

Engine:  Unreal Engine 4

Modelling Software: 3DS Max

Texturing Software: Substance Painter

Summary: Some of the work I have completed to date using motion capture

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